![]() ![]() Increases Arcane damage you deal in Bear Form by 10%, and 40% of the Arcane damage you deal in Bear Form also heals you. This means those Moonfires tick much faster but fall off quicker luckily, that is not an issue for us with our constant spreading. Makes your DoT effects deal their damage in 25% less time. Makes targets affected by Thrash take an additional 2% damage and deal 2% less damage to you per stack of Thrash. Makes Thrash and Maul grant an absorb shield for 45% of the damage they deal. ![]() Combined with Galactic Guardian, you rarely have to cast Moonfire, as it will just automatically spread to every target via the procs of Galactic Guardian. This helps the spread of Moonfire on multiple mobs like in Mythic+. Makes Moonfire deal 20% increased damage and also hits another target nearby. Makes targets affected by Moonfire deal 10% less damage to you. Gives your damaging abilities a chance to trigger a free Moonfire and cause the next Moonfire cast to be empowered, increasing its damage done by 300%. This can proc multiple times off itself, sometimes leading to 4+ casts. Gives Thrash a 20% chance to trigger an additional Thrash. With our current tier set bonus, this is a ton of extra Rage. Stacks up to 3 times.Ĭauses Mangle to deal 25% increased damage and generate 5 extra rage. Increases your Arcane damage done by 20% in Bear Form.Ĭauses your Mangle to increase your Maul damage done and vice versa. Empowered Maul deals 40% more damage, costs no rage, and reduces the target's damage done to you by 15% for 6 seconds. Gives auto attacks a chance to empower your next Maul stacking up to 2 times. Reduces the cooldown of Frenzied Regeneration by 20/40%. The Haste is great as it increases the tick rate of all our DoTs, including Moonfire. This stacks up to 3 times, which means if you hit 3 mobs, you will gain 3 stacks immediately.Ĭauses our Berserk to grant us 15% Haste and reduce the Rage cost of Maul by 50%. Makes it so that each time Thrash deals its initial hit, you gain a buff that reduces your damage taken by the next melee swing by 30%. Causes a massive burst of AoE healing around you each time you use 200 rages. ![]()
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